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![]() * Full Shader Model 4.0 (OpenGL 3.0/DirectX 10 class) * Hardware-accelerated, two-sided lighting * Hardware-accelerated, antialiased points & lines * PCI Express x16 Gen 2 bus interface (compatible with Gen 1) Product Specifications PNY Nvidia Quadro FX 580 For what are the bold marked points important? That should not be a statement it is only a question too. ![]() While its Quadro FX 580 seems to be better suited for semi professionel grafic workstations. I have researched a bit and I think the GTX 260 seems to be more interesting for Gamers. they may have some good suggestions on what they like to see in a graphics card.Īnnssi, Brodie and tfdesign, thank you for your explanations. Before you decide you may want to check out some of the rendering engines out there that do gpu rendering like v-ray rt. ![]() So if you want to think ahead towards the future you may want to buy the best card you can. HOWEVER, the next wave in rendering engines is to use the graphics card power rather than or in addition to your processor power which allows for nearly real time rendering. You could get a pretty decent card and be fine. ![]() So in that vein, graphics cards haven't been very crucial. It only helps if you have a "studio" in your rendering program that will let you rotate the model around, but once you click Render your graphics card isn't really used. In most rendering engines out there your graphics card does nothing for your actual rendering times. In SU your graphics card will basically be used for your shadows and textures while geometry will be taken care of by 1 core of your processor. Unfortunately graphics cards aren't used to their full potential very often.
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